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- NOTE FROM THE AUTHORS: THIS MANUAL WAS WRITTEN FOR THE ORIGINAL STANDARD
- AMIGA DISC VERSION...!
-
- HOI - THE STORY
-
- Once upon a time, on a planet in one of the endless solar systems, a
- nation of green creatures lived in peace with each other. Their habits
- were comparable with the so called humans on a planet named Earth. The
- difference was, that the green ones no longer possessed the unnecessary
- negative side of the humans. Each had his own talent and liked to help
- an other with it. Who could not value the satisfaction of an other's
- gratitude? There was no need for cheating.
- The main directive was to evolve to perfection by gaining wisdom and
- passing it through to the next generation, who could add their
- experiences.
- To enjoy life as much as possible, entertainment was created in many
- different forms. Aided by technology, computer generated games were
- developed, in which reality was pursued to increase excitement.
- However, there was one drawback in the eco system of the green
- beings...
- The males and females were living separately on the opposite sides of
- the small world. The only way for them to join each other was to defy
- the so called Madlands, where danger lurked in numerous different
- incarnations. Traditionally, the male had to approach the female, so
- many brave green ones sacrificed their innocent lives in their quest
- to discover the only absent emotion called real love.
- Your mission is to guide a noble green youth named Hoi to his ultimate
- aim, the biggest mistery in life: a woman...!
- Good luck!
-
- HOI - THE SYSTEM REQUIREMENTS
- All you need to enjoy Hoi is an Amiga, 524288 bytes of RAM (so Amiga
- 1000 owners with 256 Kb: shame on you, heh heh!), a decent joystick,
- a mouse, a lot of potato chips (cheese-onion) and cans of Coke.
-
- HOI - THE FORMALITIES
- After booting disc number one, a screen appears, in which you must
- select between the two possible Amiga set-ups: the European P.A.L.
- system or the American N.T.S.C. system. You can also choose to skip
- the introduction sequence and load the title sequence at once.
- You can escape from the intro animation, the introduction
- picture/music and the title sequence/high score table by pressing the
- good old joystick button.
- At the title sequence/high score list hold down the right mouse button
- to freeze the screen. Please be sure to keep in mind that your entered
- name will only be saved to the high score table when you restart
- playing by pressing the joystick button, to minimalize disc access.
- If you want to reset the high score table to the default names, keep
- your right mouse button pressed while loading it.
- To exit the end sequence when you have finished the game (after a year
- of practice, har har!), press the left mouse button. To repeat the end
- sequence, press your joystick button.
-
- HOI - THE GAME
- As it is up to you to prove your game skills, we will only supply you
- with real useful information...
-
- CONTROLS
- You take control of Hoi, using a joystick in port two. Push the
- joystick left to move Hoi to the left and right to move him to the
- right. Pull the joystick towards you to descend stairs. Push the
- joystick forward to jump up and to ascend stairs.
- Push the stick forward and right simultaneously (North-East, seen from
- above) to jump forward right and push it forward and left to jump
- forward left. You can control Hoi during his jump.
- The fire button must be used at some locations in the game, most of
- which are explained later on.
-
- LIVES
- Hoi is blessed with nine lives at the start of the game. Additional
- lives can be gained by collecting the seven hidden items in level one,
- two and three (e.g. the seven black diamonds in level one). Other ways
- of earning a new Hoi are completing the hidden bonus games (only to be
- discovered in level two and three) and remembering all nine colors at
- the sub-game in level four (to be discussed later on).
- When you have lost every life the game is over. But not all hope is
- lost... if you have managed to reach level two, you are given the
- possibility of restarting at this level at the cost of two lives. You
- will not be able to replay level two with the full nine lives, but
- with seven Hois. You can also just go for level one again, with all
- nine Hois. The system is progressive (to combine comfort with
- difficulty): when you have lost all your lives in level three, you can
- make your choice between starting in level one with nine lives, in
- level two with seven lives or in level three with five lives.
- Ultimately, re-access to level four after a game over can only be
- realized with no more than three lives. If you think you can re-enter
- level four with more lives when you play level ((one, )two and) three
- first, be our guest.
-
- LET'S PLAY!
- Each level can be completed the 'easy' way, just go for the shortest
- route to reach the end of the stage, or the hard way, find the objects
- mentioned above to receive three bonus lives.
- Levels are stuffed with all kinds of moving objects, most of which are
- fatal when touched. An example of a useful moving object is an
- elevator.
- At certain places you can walk across a regeneration pod, where you
- will be reincarnated when you lost a life.
- Handles must be used to perform certain necessary actions. They can be
- activated by pressing the joystick button. When a handle is toggled,
- the camera will show the effect and return to Hoi.
- At certain places in the game, a "camera pod" can be found. With this
- you can throw a pod (one at a time) in a desired direction, which will
- be followed by the camera, in order to take a look at your direct
- surroundings. Throwing is performed by pressing the joystick button.
- Move Hoi to increase the throwing power.
- Numerous bonuses are spread throughout the levels in many different
- shapes, like fruit and gems. Collect them to raise your score.
-
- On the keyboard, press "F10" to quit the active game. "P" toggles
- between pause and activity and the "Esc" key causes the immediate
- death of one Hoi.
-
- NECESSARY KNOWLEDGE OF THE INDIVIDUAL LEVELS
- If you got stuck at the end of level two, remember that there is a
- fire button on your joystick...!
- Try to find the hidden bonus game. The directive of this bonus game is
- simple (?): shoot the dynamite, not the balloons...! If you can stand
- the pressure for three minutes, you will be rewarded with an extra
- life when you return to the main game.
-
- In level three Hoi is "blessed" with the power to discharge
- destructive projectiles at certain locations (like the first area).
- You can lock yourself in at the puzzles. To try again, you must
- sacrifice a life by pressing the Escape key.
- When you succeed in finding the hidden bonus game, try to zap as many
- aliens as you can...! When you have unscrupulously wasted 100
- predators, you will gain an extra life and from then on you can earn
- an additional life each 50 points.
-
- In level four you can pick up and drop some necessary items like the
- time-bomb by pressing the button. To activate the time-bomb at a
- desired spot, hold the button down for a moment and release it. The
- bomb will then explode in a few seconds at the place of release.
- To make use of the oxygen device, just pick it up and it will supply
- you with fresh air when you are diving. Alternatively, if you hold
- down the joystick button for a moment while carrying the oxygen
- device, it will cause a useful increase of moving speed at the price
- of your unlimited air supply.
- In the bonus game with the giant clog, try to catch as many fish as
- you can (heh heh...!). Catching mines will cause your score to shrink
- and the water level to ascend, threatening Hoi. The water level will
- also move up when you fail to catch a fish.
- At a certain moment you will reach a row of rectangles which will
- display a range of colors for a short period. By pressing the fire
- button while standing on the corresponding platforms on top of the
- squares you can reconstruct the color range. When you are finished,
- press your button on the separate platform below the range and the
- program will verify your effort. If you have succeeded, you will be
- presented with a new color in the growing range to memorize and so on.
- Every successful round will cause an extra platform to appear to the
- right. When you have "built" six platforms in all, you can reach the
- higher region you need to enter to proceed. You can also choose to go
- on and try to remember up to nine colors for an extra life.
-
- Level four is split in two parts: the water level and the psychedelic
- grand finale ("level five"). This wild final quest could be harmful to
- epileptics, so please be warned...!
-
- IMPORTANT GENERAL NOTES
- Hoi is not capable of falling down too far, so be careful...!
-
- Always remember not to judge anything by its appearance and not to
- trust anything. Some things look harmful while being harmless and some
- dangerous traps are treacherously camouflated.
-
- Some objects require a precise timing for Hoi to proceed. Some
- locations ask for an accurate timing for Hoi to jump from one spot to
- another. Some situations require a fast reaction and/or a good memory
- to save Hoi's life. Stay sharp!
-
- If you are standing on a spot (e.g. on an elevator) and you cannot see
- where to go to, try moving a little more to the edge of your location
- or try to jump into the desired direction and move back while you
- still can. The camera will have moved a little.
-
- Please try not to lose your temper when things do not go the way you
- want to. Do not forget the game was created to entertain you, not to
- frustrate you. When your blood pressure reaches dangerous heights,
- just turn off the @#$%^&*! machine, have a drink and remember that you
- can chat up a girl in the bar around the corner while Hoi still needs
- to encounter his first one (and only?)...!
-
- Write us a letter if you like and brilliant suggestions for an
- eventual sequel are always welcome...! When it proves to be a useful
- idea, you deserve a special mention in Hoi II ("The Morning
- After...!"), of course.
-
- THE CREDITS
- Programming and design by Reinier van Vliet;
- graphics, design and manual by Metin Seven;
- music and sound effects by Ramon Braumuller.
-
- C U !
-